Helping Every Child Find Their Voice
53 speech and language games that get harder as your child gets better — and a therapist-grade record of every turn they take.
No credit card required · COPPA compliant

The challenge
Communication barriers shouldn't define a future
Qualified therapists are scarce, waitlists stretch for months, and the progress made in a session fades without practice at home.
1 in 36
Children diagnosed with autism
75%
Show speech delays at diagnosis
6–12 mo
Average therapy waitlist
87%
Parents seek extra support
The library
53 games across 5 kinds of practice
Speech is not one skill, so the library is not one shelf. A child who only ever practises one kind gets good at one kind.
- Language & ThinkingSpot it, sort it, work it out15
- Speech & CommunicationAsk for things, answer, chat11
- Sounds & LettersListen closely, then copy it10
- Play & PretendBe someone else for a while10
- Stories & AdventuresRead it, retell it, explore7
13 of the 53 are deliberately no-fail
There is no wrong answer to get wrong. An accuracy score for those is noise dressed up as a clinical finding, so we don't compute one — they are measured on engagement and turn-taking instead.
How it adapts
It gets harder at their pace, not on a schedule
Nobody picks a difficulty setting. Nobody has to notice when it stops being right.
- Seven steps — three the grown-up answers, four the child plays. Age tells us how long a sitting should be. It does not tell us how hard it should be.
Features
Built by the rules a therapist would recognise
Most of these are constraints rather than features — things the app deliberately will not do. That is what makes the data underneath it worth reading.
For parents
You are not expected to already know how
Every game opens with two panels: what to actually do, and what to say while they do it. Read it in the thirty seconds you actually have.
- A seven-day strip of the week you actually had — not a streak you can break.
- One suggestion for what to try next, not nine, linking straight to the activity.
- Words that genuinely held up, marked when they worked in more than one game.
- An “if this is hard” and an “if this is easy” line on every game.
- Messaging straight to your therapist, reading the same trial data you are.
For therapists & institutes
Extend your impact beyond the clinic
Every turn a child takes between sessions is recorded as a trial — what was asked, what they answered, how many tries, how much help, how long they thought about it.
- Caseload sorted by who needs you, not alphabetically.
- Percent-independent across six prompt levels, with a four-week trend.
- CSV export in the shape a progress note is written from.
- Prescribe any activity to any child, tier or no tier, in one tap.
- Eleven skill domains reported separately — deliberately no blended score.
Founding families
We are opening to our first hundred
Verbalyft is new. We would rather say that than borrow someone else's words for it. So the first hundred families get the deal nobody after them can.
- Pay once. Never billed again, at any price we charge later.
- All 53 games today, and every game added after — forever.
- A direct line to the founder, not a support queue.
- 14 days free first, then 14 days to change your mind. No questions.
Pricing
Start free for 14 days
No credit card required. Cancel anytime, and a 14-day no-questions-asked refund policy after that.
Explore by sound, condition, and age
Free guides and practice activities — no account needed. Start wherever your question is.
Every child deserves to be understood
Join thousands of families and professionals transforming how neurodivergent children learn to communicate.
14-day free trial · No credit card required · Cancel anytime
Start free — no card
53 games, COPPA compliant